Jack, Sawyer and Kate et al get the rendering treatment
By Emma Ray
Lost (PS3, Xbox, PC. RRP s39.99)
THERE'S always a fine line to walk for makers of tie-in television games. To make it appealing to long-time fans of the show, you've got to put a lot of detail in there and not go over old ground.
But at the same time, you have to make it accessible to those gamers who've never seen the show before. Inevitably, you're going to end up coming down on one side or the other.
Ubisoft land firmly on the fans' side of the island, but then such is the obsession among Lost lovers that they probably made a wise choice in terms of revenue.
The premise is pretty simple. You play a survivor of Oceanic flight 815, which let's face it, is easy to insert into the storyline considering there were 324 people on the plane. The new character is a photographer who has lost his memory. To solve the mystery of his identity you must piece together information from the obligatory Lost flashbacks.
During these flashes, you can take a photo of the moment which will then unlock a piece of the puzzle.
It's a clever idea, and fits seemlessly with the way the series works. Each segment is also bookended with the spooky Lost logo seen in each episode.
You can also learn more about yourself by trekking through the jungle and talking to other characters. The action takes place in season two and fits perfectly in parallel with what's happening. Visually, Lost looks fantastic and is probably the best thing about the game.
The rendering of the main characters is superb, with Locke, Sawyer, Jack and Hurley and all the usual suspects putting in an appearance.
One downside is that not all of the voice talent has been secured.
The jungle is dense and enticing, while some of the vistas and landscapes are stunning - you'll find yourselves teetering on the edge of precipes just to drink in the view.
It may only be recommended to Lost fans, but for them, it's got to be a must-buy.